Tuesday, 10 November 2015

November 10 2015

Today, I didn't have as much time as normal, but I still made do with what time I had. I worked on the vest and the shirt. I basically just finished shaping the shirt, and started to shape the vest to the body.
Like I did for the original vest, I selected the desired faces I wanted my vest to cover, and duplicated it, used the shrink/fatten tool, and added a solidify modifier. Then I made the thickness to my width that I wanted, and then started to shape it into the correct shape.

As you can see, I still have some work to do in that manner, make it flatter, but some of that work I can only do once I apply the solidify modifier, which I am not ready to do yet. Before I do that, I must shape it around the arms and neck hole. Then, and only then can I apply the solidify Modifier. Then once I do that, I can loop cut around the edges like I did with the shirt to make the edges flatter, but instead of doing two cuts, I will do only one. 


Monday, 9 November 2015

November 9 2015

So, over the weekend, I forgot to redo the shirt and the vest, so that is what I ended up doing today. Mainly the shirt.
As you can see, it is nicely shaped, and the inside is all removed, that is because I did the solidify modifier how is should have been done.  With that being said, I also modified a few things that I didn't do on my last one. 

You can see in those pictures that My shirt has the proper edge thickness, and it actually shapes around my arm. But the collar on the shirt I think needs a bit of work done to it. I need to shape it a bit more so it is exactly how I want it. 
Tomorrow, I will be finishing the shirt, and also starting the vest. The vest I think will end up much better than before so I am excited for that. 


Friday, 6 November 2015

November 6 2015

Today, I finished the vest... Kind of.....
It looks pretty good!

But I have a problem. I need to basically remodel my shirt and vest if I want it to be a lot easier to texture, unless i find an easier way to do it. But I don't think there is. Basically, when I go to apply my solidify modifier, it becomes really thin, but I can fix that by applying my subdivision surface modifier first. But the reason I can't do this, is because then I get too many polygons, and If I want a game that can actually run at a good fps, I need less Polygons while still keeping the integrity. and as much as I want there to be more poly's, I can't have that many, because then Emanuel will run into problems when he puts it into the game he will make. 

I think to fix this, I will just remodel it at home over the weekend, that way I don't have to do it at school and basically do the same thing in class multiple times, and just get right to the belt and pants and shoes so I can start texturing. 


Thursday, 5 November 2015

November 5 2015

Today, I worked on the vest, and almost finished it!
As you can see in the images below, I still have to adjust it a little bit.
You can see that the front is basically done, it just needs to be reshaped a little bit to fit my standards.

The back needs little work to be done, it is pretty good for me.
The sides though, they need to be fitted to the arm more, and make it so the collar doesn't clip into it. 

Tomorrow, I will be adding the buttons to the vest once I finish shaping it, and applying the modifiers. 
Then I will do the belt on the character, but to make my process a little bit faster, I don't think I will add the pouches, just the belt on it's own.


Wednesday, 4 November 2015

November 4 2015

Today, I started on the vest, and to my surprise, it is actually pretty complicated.
As an isolated object, it looks pretty good. Not quite want I want, but almost there. 
But when I show the other objects, it just doesn't look as good as I want it to look. I can't get the shape right, or to match up with the rest of the model, which also includes the shape. Because of these problems, I am getting flustered, so I have to think tonight on how I will go about fixing it. how I will make it look as good as I want it to. 
That is what I will be doing tomorrow; making it look good.


Tuesday, 3 November 2015

November 3 2015

Today, I finished modeling the button.
The button was actually a lot more difficult than I thought it would be. at first, I didn't know how I would make the thread cross in the center, I played around with the path nurbs, but that didn't work out. So then I tried circular nurbs, but then I realized that it had to be a cross. So what I did was create a cylinder, made it really thin, and longer than normal. then just scaled the entire thing down to size. then I made a face, then shrunk it in the x axis so it is flat on the ends. Then to keep the center large, i just made a loop cut around the very center. Then I duplicated it and rotated it so it made a cross. 

I also placed four buttons into their respective spots. 


Tomorrow, I will be doing the vest, then start on the pants. 


Monday, 2 November 2015

November 2 2015

Today, i didn't get much done, but I did what I could. I fixed up my shirt a little bit.
I better shaped the head hole, but looking at it now, I feel I still have to shrink it a little bit. I also made the fold over more seamless, and more natural. 

Also during today, I decided to start work on the buttons for the shirt so I wasn't wasting time on something as subtle as fold marks on a shirt. 
What I did was just create a circle path, then I made a face, by selecting all the vertices then just hitting the [F] key to create a face. Then I deleted one face, then selected all the points, and merged at the center of the circle, then I edge loop cut a few times, so i can shape it how I want it to be. 

Tomorrow I will finish the button then put it on all my desired places.