Wednesday, 25 November 2015

November 25 2015

First of all, I would like to address a problem I had. I needed to make the aglet of the shoe lace, but I had no idea how, but upon some hard research, I found that I needed to convert each lace to mesh from curve, which I did with [Alt+C] which I can either convert Mesh to Curve/Text or from Curve to Mesh.
You can see that it is no longer a spline, but it is a mesh, so I can freely move each face. So with that in mind, I made the aglets to the laces, and closed up the holes on the bottom of the aglets.

So, now I am officially done the boots. But I still have yet to mirror it and do the pants part. Once I am done everything, modeling wise, I will organize everything so my menu will be a lot easier to look through, so it will be easier for me to find what piece I need when I am texturing. 
But I did end up with one problem, one that I cannot easily fix. 
Do you see it? I accidentally made the wrong lace go over the other on the last grommet of the boot. And they are already made into mesh's. I do have a previous save file that didn't have it like that, but I would have to model the aglets again, which I don't really want to do.

So, tomorrow, I will do the pants, and mirror the boot. then I am thinking I will finish the pants tomorrow, then start work on the belt so I can hurry up and get to texturing. 


Tuesday, 24 November 2015

November 24 2015

Today, I just about finished the laces to the boot, but just cut short because of time. But I did make very well progress.

You can see that the laces keep the same patter all throughout the boot, but it does change a little bit when it goes to the last 2 lace grommets.
To make the laces, I just created one spline path, then made the resolution 9, and upped the thickness of it while making it a full model, not the default half. Then once I got the very first lace, I just duplicated it, then re modelled accordingly to make the criss-cross pattern. Then once I got the first one, I then just duplicated each one while making small changed to fit the other grommets which is pretty tedious. I then went through it all and made it look like the laces were tied together tighter. 

Now, it may look like the laces are one full object, but in-fact, they are all separate objects as you can see in the next image
They don't connect, they just look like they do with the rest of the boot there, it will be good for when I have to animate and rig the character. 

Tomorrow, I will finish the laces, then do the pants part, then delete the inside faces of the boot, then I will mirror the boot, and then finally, do the belt. But I don't think I will do the pouches on the belt because of my limited time and I want to get to texturing as soon as possible while still keeping my model good quality. 


Monday, 23 November 2015

November 23 2015

Today, I finished modeling the base shoe, including the lace loops where the laces will be strung through. But I still have to work on the actual laces .

To do the lace loops, I just created a torus, scaled the Major and minor radii down accordingly. Then just placed them, and rotated them. I have them in the exact same position on both sides of the shoe, but only took screenshots of the one side. 
I also finished modeling the Ankle piece of the shoe so it fits around the tongue of the shoe, and the ankle of the leg. 
I also applied the solidify modifiers in preparation to remove all the inside faces, and so I can flatten the edges of the tongue and ankle piece 
Tomorrow, I must remove all the inside faces after I remodel the pants. Then I will add the laces to the shoe. 



Tuesday, 17 November 2015

November 17 2015

Today, I continued work on my shoe. I got pretty close to finishing it, actually. Well, aside from the laces.

As you can see, I have basically finished the base mesh of the shoe. I just have to finish the ankle pieces. Basically I just have to shape it to the toe piece a little bit, and make it slightly longer than what I have it at the moment. You can see that I have a piece on the end of the heel, all I did for that, was create a plane, size is down, then cut it horizontally and removed one face, curve it, then that was basically done once I added the solidify modifier, and the subdivision surface modifier. Same with the Ankle part. I just created a plan, made it big, then cut it in half horizontally again, then curved it, subdivided it some more. Then I extruded it so I can bring it across the toe part, that way it looks like it does in the tutorial. Added the solidify and the subsurf modifier, then that part is pretty much done.
As you can see, it fits nicely to the pants (which I still have to turn the legs into). I am pretty happy with these results, and am looking forward to the finished product. 
Tomorrow I will be finishing this part, and starting the laces and their holes in the ankle piece, then after that, I must start the belt. Then after that, I can FINALLY start UV mapping and texturing. 

Monday, 16 November 2015

November 16 2015

Today, I kept working on the shoe. I kind of figured out how I should go about doing it as I went.

I first started with the toes, because that is where I got an idea. I created a sphere, and deleted the bottom half of it. Then I deleted the back half which is a quarter of the whole sphere. Then I scaled it in the x axis until it fit to the toe of the sole. Then I extruded it, and scaled is down in the x and y axis' that way it fit to the sole. Then to get the part where the toe comes together with the tongue, they are actually one piece, I just made one extrusion, then scaled it down a bunch, then another extrusion, and scaled it up. Then to get the tongue of the shoe, I extruded, then rotated it, and just kept doing that until I got it to my desired position. Then I added a solidify modifier, and fixed anything that needed fixing.

I started work on the rest of the shoe, but I don't know if I am going to keep it as is. But I just created a cylinder, made a loop cut near the top, and deleted all the unneeded faces. And that is where I left off. 

Tomorrow, I will try to finish the majority of the shoe, and start of the laces. 

Friday, 13 November 2015

November 13 2015

Today, I started on the shoes of the character. They are actually really simple
I started with a cube, I scaled it down in the x axis to the width I want it to be. I then extruded it a few times, scaling it appropriately each time to make the shape how I want it. then, for the last one, I rose it to the proper height so I could add a heel to the shoe. Then added a loop cut around the center so I could round it out. 
Then I added loop cuts around the horizontal edges that way when I make a subdivision surface modifier, they stay where they're supposed to stay. Then after all of that, I added to subsurf modifier and this is what I have. 
I think it is pretty good. I just need to figure out how I am going to do the rest of the shoe now. 




Thursday, 12 November 2015

November 12 2015

I finished the vest today.

As you can see, it is fitted to the rest of the body quite nicely. I just did basically what I did with the shirt, just at a thinner level. I put the buttons where they are supposed to do as well. 

I was watching the rest of the tutorial, so I can see what I should be doing, and I learned that the way i should do the pants so i can use less polygons, is to actually separate the legs from the rest of the model, and shape them like pants, so it will be less polygons, and easier for me to texture. And He also Separated the arms and head from the torso, and removed the torso. I don't know exactly why he did it, because when I watched the video, it was on mute. My guess is probably the same reason why he modeled the legs to look like pants rather then model some more pants. 
So I think I will do the pants at home, that way I can do more work here, and then work on the belt, and boots here.