So basically, now when I rotate the very base of the finger, all the other bones copy the rotation of it. So it the first bone rotates by .3 Units, then so will the other two.
All of the middle bones of each finger have that exact modifier list, just with the bone according to the finger it is on. The Third bone of each finger has that too, just excluding the Rotation limitation. So each bone copies the rotation of the one before it, so in this case, the middle bone is copying the rotation of the first bone (in this case, ring1.L.001). And I did that with all the fingers with their corresponding bones.
Tomorrow, I will rig the hips and eyes.
And I also tried re installing blender, and it still didn't work to fix my controller issues.
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