I am starting a new project, I am doing 3D modeling for video games. I am doing it in a sort of Partnership with Emanuel From, so I will be doing the modeling, while he will be doing the C# in the Unity Engine. He will create a sort of Sample game for me, to test my models in, then we will make an actual game with a sort of plot. We are not planning to release this game to the public, it is more just so we can work on our independant projects.
My process will include: Bump Mapping (normal mapping), UV Mapping, Model Texturing, and much, much more. The main programs I will be using is the Blender 3D Modeling software, and the Unity Game Engine, and Photoshop.
Although I still have to make a decision whether or not I will draw my own concept art, because it is a little more work, but I would understand what I am modeling better. Or I will find sample concept art on the Internet.
But, tomorrow I will start, with just some basic texuring, and Bump Mapping on a flat plane using this tutorial in particular.
I have already watched it, so I know what to expect, but I will start actually doing it on monday.
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