After That, I applied a subdivision surface divider. As the name of the modifier implies, it subdivides the surface. I did that so I can more see how the head is taking shape.
It really pronounces the curves and is basically the finalized form of the head.
What I like about modeling the head, it that it doesn't have to follow exactly how the tutorial is doing it. Tomorrow, I have to finish the head and whatever else in the tutorial video then move to the next video.
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