Tuesday, 1 December 2015

December 1 2015

Today, I basically finished UV Mapping, and getting most of the pieces to be the proper size. All I have to do, is mirror the one boot and the arm, and eyes, then I can start texturing.


You can see that the squares are all an average size, that is because in the UV Mapping screen, you can change the size, and orientation with [Ctrl+A] to make all the islands an average size, and [Ctrl+P] to orient them in the square.

Tomorrow, I will be finishing UV Mapping, and starting to texture

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