Today, I basically finished UV Mapping, and getting most of the pieces to be the proper size. All I have to do, is mirror the one boot and the arm, and eyes, then I can start texturing.
You can see that the squares are all an average size, that is because in the UV Mapping screen, you can change the size, and orientation with [Ctrl+A] to make all the islands an average size, and [Ctrl+P] to orient them in the square.
Tomorrow, I will be finishing UV Mapping, and starting to texture
No comments:
Post a Comment