after I textured the inner eye, I went onto the outer eye. And what I did there was create a new texture, called it Eye.Outer and then went to the node editor to make it how I want it to look. It was pretty interesting because I switched the kind of texture it was from Diffuse BSDF to a Glass texture. Which made it transparent, and refract light.
On the left, is the inner eye without an outer eye piece. And the right is with the outer eye. As you can see, is refracts the iris to make it look like it comes out with the bulge, but it is actually just flat. And reflects some of the light from the other eye.
Once I finished the texturing of the Left eye, I just deleted the right eye, and mirrored the left eye, separated the two, and renamed the other eye to eye.R and eyeOuter.R.
I also started the beginnings on the armature rigging.
That is one bone. I will extrude multiple bones coming from that, to make the entire skeletal structure of the character, then I can go ahead and animate him. Then I can pass him off to Emanuel, and he can put him into a unity game.
Tomorrow, I will continue progress on the armature rigging.
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