Monday, 11 January 2016

January 11 2016

Today, I finished weight painting; completely. All I need to do at this point is make controls so it is easier to animate, then I can animate my character mesh.

That is basically the weight distribution on both of the feet, and I also have it on the top with the next bone up, I just didn't want to take a screenshot becauseI didn't thank I would need to.

The foot bends really well, I am happy with these results. They are all bent around the X axis that way It will be easier to make controls and monitor the controls. 


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