Today was the last day I had to do any final work on my character. Although I didn't get nearly as far as I had hoped. I didn't get to animate, or even finish rigging. This was because I had small problems I didn't think much about, like sometimes I had a triangular face where it should be a square face. The idea is, that you want all the faces to be the same, whether they all be square, or all triangle, as long as they are consistent in shape. And that is my problem. The saying "One small problem can turn into one big problem if not handled correctly" was very true in this situation. Which manes me kind of mad to be totally honest. I could have fixed it if I were wary enough, alas, I was not. Nonetheless, I am still pretty happy with what I have.
For my final day, I really tried as much as I could to finish as much as I could.
I only got the entire left side controls functioning mostly correctly, but it is a lot of tedious, repetitive work. This was a fun project, but I don't know if I absolutely want to follow a 3D model career. It might be a career choice in the future if all else fails, but I will keep it as a hobby and will hone my skills over time. But I still have plans on creating an indie game of some sort. Which I am excited to get into pre-production now. Which is going to be art drawing, game mechanics, and storyboard pretty much.
The class was very fun, and I look forward to coming back next year. Thank you for letting me do this.
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