Although the thumb isn't twisted nearly as much as I want it to be, I am sure it is a simple fix. Because I won't be actually changing the polygons, I don't think I will have any problems with the UV Map (at least i sure hope I don't)
Tomorrow, I will continue weight painting. And if I finish, I might take a small break because of how tedious and tiring this actually is.
After my break for the rest of the class, I will then take the animating by storm and finish it as soon as possible.
If I finish animating in nice timing, I might just start a new project. Maybe figure out how to get it into Unity on my own as well as Emanuel.
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