Thursday, 3 December 2015

December 3 2015

Today, I began texturing. It is actually relatively simple.
Most of him is coloured with a diffuse layer. Meaning, that is is only a colour, there is no bump map, or specularity (reflection). All you have to do is switch your engine from cycles render, to the internal Blender Render, because that has more texturing tool than the Cycles Render. Then, you switch from Object mode to texture paint mode, then have at her. You can switch your brushes by selecting the brush icon, and choosing whatever brush you want. I have been using the fill brush, that way I don't waste any time. You can assign where the paint will go by selecting faces by turning on face selection mode. You also have to make a new texture before hand, so keep that in mind. And if you want to save your colour map, you have to save twice. Once you have to hover the mouse over the UV Map editing window, and hit [Alt+S] to save over the diffuse map. then hover over anything else and hit [Ctrl+S] to save blender file as.
So this is what I have today for my diffuse map.
you can see that everything on my model is unwrapped, and a lot of it is coloured, and I will hopefully finish coloring it tomorrow. 


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