Wednesday, 2 December 2015

December 2 2015

Today, I finished UV Mapping, I have the entire UV Map done, and I must now start texture painting on the character.

You can see that the black and white squares cover every piece on the model, and wherever the squares are small, that means that they will have a greater resolution than the rest of the model. So, on the face of the model, the squares are smaller than the rest of the model, that is because I wanted the resolution to be greater seems how that is where a lot of the focus will be.
And also, I organized the menu, by joining all the pieces except for a select few into one object.
All the things that aren't under the name "Character" haven't actually been mapped yet, but that is because the person I am watching says he will do something else with them later.
Tomorrow, I will start texturing the character.


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