You can see that the black and white squares cover every piece on the model, and wherever the squares are small, that means that they will have a greater resolution than the rest of the model. So, on the face of the model, the squares are smaller than the rest of the model, that is because I wanted the resolution to be greater seems how that is where a lot of the focus will be.
And also, I organized the menu, by joining all the pieces except for a select few into one object.
All the things that aren't under the name "Character" haven't actually been mapped yet, but that is because the person I am watching says he will do something else with them later.
Tomorrow, I will start texturing the character.
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