and fixed the problem I was having with baking my textures. The problem was because somehow, sometime during my process I selected a button that restricted rendering on my entire character. So I just had to unselect it and it worked. After that, I baked my normal map so now it has this purple/blue colour sheet containing all the bump information on my character. I also ended up going back to the node editor which I used a long time ago in the beginning of the semester. This was so I could apply my textures in the cycles render engine because I did all the texturing in the Blender render.
The only difference is, is that I had to add a UV Coordinator node so it knew where to find each texture in the given texture map. That way all the colours went to where they are supposed to go.
I also ran into yet another problem today. That I still need to learn how to fix. And it is with texturing the eyes of my character.
as you can see, the iris takes up the entire front half of the eyeball, which isn't quite right. To fix it, I need to use the proportional editing tool. But the problem is, is that the proportional editing tool isn't working for me. It just does everything normally as if I weren't using one. Which I don't want. And I don't know how to fix it.
So tomorrow, I will figure out how to fix it, and then I think I will start rigging my character.
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