Wednesday, 25 November 2015

November 25 2015

First of all, I would like to address a problem I had. I needed to make the aglet of the shoe lace, but I had no idea how, but upon some hard research, I found that I needed to convert each lace to mesh from curve, which I did with [Alt+C] which I can either convert Mesh to Curve/Text or from Curve to Mesh.
You can see that it is no longer a spline, but it is a mesh, so I can freely move each face. So with that in mind, I made the aglets to the laces, and closed up the holes on the bottom of the aglets.

So, now I am officially done the boots. But I still have yet to mirror it and do the pants part. Once I am done everything, modeling wise, I will organize everything so my menu will be a lot easier to look through, so it will be easier for me to find what piece I need when I am texturing. 
But I did end up with one problem, one that I cannot easily fix. 
Do you see it? I accidentally made the wrong lace go over the other on the last grommet of the boot. And they are already made into mesh's. I do have a previous save file that didn't have it like that, but I would have to model the aglets again, which I don't really want to do.

So, tomorrow, I will do the pants, and mirror the boot. then I am thinking I will finish the pants tomorrow, then start work on the belt so I can hurry up and get to texturing. 


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