Thursday, 26 November 2015

November 26 2015

Today, I FINALLY finished the Boots. And I actually like how they came out. When I finished my boots, I learned I can still select anything that isn't connected to it, so I just combined all the components of the boot excluding the laces, and joined them together, and if i need to, later I can just take them apart again. I mainly did that so my menus are easier to navigate through, and also so it would be much faster to UV Map and add the mirror modifier.

I also modeled the pants, I didn't really feel like doing a bunch of different modeling, so I just made it so the wrinkles are the same on both sides. But the good thing is, is that it works on both sides, and you can only really tell that they are the same if they have the same amount of lighting on both sides like if I were to look at it dead on in the front view. 
I also started work on the belt. For the belt, I just selected the faces approximate to where I want it to be, then duplicated the faces, used the shrink/fatten tool, then separated it from the pants and named it belt so it is easy to find in the menu. 
 Tomorrow, I will finish the belt, it shouldn't take that long, I just need to shape it to the body, apply the mirror modifier, then I need to use the edge split tool down the middle in the front, and make one side go over the other, then apply the solidify modifier, then model the buckle, then it is done. 
It sounds like a lot of work, but it is really easy, I should be able to get it all done in one class, then I can finally move on to the UV Mapping and Texturing. 


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