Tuesday, 15 September 2015

September 15 2015

Today I finished the texturing
Though, it didn't turn out how I ambitioned. I will probably just have to change the bump map, which basically interpretes which parts of the image will be bumpy, and which parts won't.

Making a good textured image involves 4 images, your diffuse layer.
this holds the colour of your texture.

Then you need a bump map
This part shows where the bumps will be, the black is where it will create a trench, and the white will appear higher than the black. But this doesn't actually change the geometry of the image. When create it in the node editor, you have to assign it as a non-colour image, that way it doesn't take the colur, only the grayscale. As seen below
You can see how the nodes all correspond to the image's quality. 







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