Friday, 18 September 2015

September 18 2015

Today I Continued with modeling the face of the steampunk kid from the tutorial series.
I still find it pretty simple, just tedious work. it is basically just extruding, and moving vertices to the right position that can make it look like a face. 
I started from the mouth, and worked my way up and then around the eyes, and then around the mouth again, just like in the tutorial I am watching while I do this. 



I am not entirely thru the video yet, though. So I havn't experienced what is coming up to actually make the face take up 3D space. 

When you are extruding, it is important to only keep an eye on the one side the entire side, because if you start looking at the other side and notice it doesn't match up like this.


(right eye and left eye)
You could mix yourself up because it isn't symmetrical, but it really is. It is just the drawing that isn't symmetrical. Also, you want to use quite a few extrusions to make more polygons, that way when the face is in 3D, it doesn't look like Nintendo 64 or Playstation 1 graphics. So the more polygons, the better.
I think that is pretty important to keep an eye out for while you are modeling in the 3D space. 
All the while I am still keeping the face in relation to a real human face. 

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