Today, I tried, but couldn't fix my texturing issues, I tried raising the sampling, which basically changes the amount of rays the Cycles render engine sends out to render pixels, so instead of sending 10 samples per pixel, I read online that I should raise it to about 850, so I did that and it didn't make any visual diference. So I am going to post on the author's forum ( Blender Guru ) and ask about my problem, but until I get an answer to that, I am going to start my 3D modeling. I will draw some really quick, simple, basic concept art tonight, so it makes sense to me, and start modeling it using a series that starts with this video.
I will do everything I believe I can do, and that will most likely be everything, including the rigging, animation, and just all the parts. Excluding the accessories like the hat, and the adventure pouches.
This is the new picture, although I rebuilt it from the ground up, everything is the exact same, minus the colour that the sphere is, and emitting. And the camera angle is a little bit different.
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