I have it so it mirror what I do on one side, so I only have to focus on one side, and make that one side, because that way I know the other side will be perfect, and it will have perfect symmetry as well. To do that, you just select the plane, go into the modifiers panel on the far right, (its icon is a crescent wrench) and add a modifier and select mirror. Then you start extruding then join the last two edges. to do that, you have to select the two edges and then hit [ALT+M] and then select however you want to merge it, then it just merges the edges. While modeling, you want to keep in mind that your model will most likely be animated some way or another, so while you are doing all of the extrufing, keep in mind the anatomical structure of the muscles, so the face doesn't distort the wrong way when it is animated.
My current set up is a dual panel view, one of the front view, and one of the right view, so i can make sure everything lines up how it is supposed to. I am pretty sure when I am done modeling the front of the face, I go to the right view, and pull the points along the "Z" Axis, so it starts to take up actual 3D space, not just the 2D. then just build the body from the top down. Mine probably won't be as advanced as his, mine will probably be a Man wearing just simple everyday clothes, with little accessories. I might even just interpret myself onto paper, adn then model myself! (Jeez, that makes me sound really narcissistic)
Tomorrow I will be working on the same project, just to get a feel for it, but on monday, I will have my own concept art ready to model off of.
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