Tuesday, 22 September 2015

September 22 2015

Today, I started, and nearly finished extruding my characters face.



Yes, I did draw a concept art, but only today did I realise, that I have to do a bunch of complex measurements that I still have yet to finish, so my character wouldn't work properly in the 3D space. So I am just sticking with the Steampunk Kid from the tutorial. You have to make sure that everything one each view is the same size, and proportional. I had it so the character is the same size, but the other parts were kind of disproportional, so I scrapped him. Maybe I will consider him a rough draft and use it for my second 3D character if i do one. But this one is here to stay for now.
The majority of extruding is done in wire frame mode. [Z Key] that way you can see where to put the vertices. And when you are putting the vertices in their respective spots, it is purely estimation, but it doesn't have to be exact. When you are done with the pints you can always edit it in the 3D space to make it proper. Other than that, the model for the head is nearly complete. 

Seeing myself actually create this character is pretty cool! (even though I am folowing a tutorial) It reminds me of when  I was a young child, I would always wonder how video games were made, and how they got the characters to work and how they made them. And now, the majority of those questions have been answered.


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