As you can see, I also deleted all of the polygons on the inside of the helmet that aren't visible from the outside, that is because it would make a lot more work for me when I am texturing my model.
Now, today was basically all just putting my skills to the test, this is completely freestyle on how I model it. How I do the ear pieces is completely up to me, and same goes for those two tail kind of things on the helmet. So, all I did, was select the two faces on the helmet which I thought would be good positioning for the earpiece then duplicated it and then separated it from the helmet and named it Ear.L. Then I made it a symmetrical rectangle to everything was equal. I then applied a Subdivision Surface modifier and made it visible in edit mode. Then I selected the two faces, and extruded them outwards, and then loop cut the side of it near the edge so it had a sharper corner to it. I then extruded the faces again, and scaled them down, that way it had a second thin layer sort of look. Then I Loop cut it near the edge again so it has a sharper corner to it.
When I orginally did all this, I tried it with a cylinder first, but when I subdivide it, it doesn't look how I want it to, so I had to do it a bit differently.
Tomorrow, I will be finishing the earpieces and mirroiring it to the other side of the model and start on the goggles on the helmet. I don't know how I am going to go about that though.
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