Tuesday, 6 October 2015

October 6 2015

Today, I continued work on the hand, it is just about done, all I need to do is some point pulling to make it look good.

As you can see, the bottom of the hand is kind of flat, which I can fix using the Proportional editing tool. I am using that tool in particular for a few reasons. Because I don't use it very often, and also because there is a lot of area that needs to be fixed on the bottom, so I think the proportional editing tool is perfect for the job for maximum efficiency. 

I need to fix the thumb as well
As you can see, it is actually very small compared to what it is supposed to be like. And I need to rotate it as well so it is in the right position. 

Connecting the hand was simple. All you have to do is select the body, and then the hand, then click [Ctrl+J] to combine the objects. 
*IT IS VERY IMPORTANT THAT YOU SELECT THE BODY FIRST*
If you do not select the body first, your mirror modifier will not come over during the combination process. So that means, You will lose the other half of your model, and your hand will not duplicate. But if you do select the body first, it will mirror the hand, and it will match the other side of the body perfectly. 
When you are merging ([Alt+M]) make sure you make the hand go to the wrist, so if you slect the hand first, merge at the lsat, and if you slect the wrist and then the hand, merge at first. And while you are merging the points, it does look like it won't work out properly, but trust me, it does, it is just lining itself up. 

Tomorrow, I will finish the hand, and start on modeling the inside of the mouth. 


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