Friday, 9 October 2015

October 9 2015

Today, I finished the inside of the mouth, including the teeth.


I also molded the gums to the teeth, and to to mouth better, and then just made sure they fit in the mouth without disrupting the lips. I found out that All I need to do to duplicate an object is just select an object and do [Shift+D] tp duplicate the object.
I didn't flip the teeth upside down, because I didn't want the same side of the teeth showing on both sides, so on the top, the bottom of the teeth are showing, and vice versa. 
Then I just made them one object by selecting both of them and then clicking [Ctrl+P] and selecting "By Selection." 
Then I created a sphere for my eye.
I changed the Segments and rings to 16 and 24 respectively because I need space o nthe top so I can make where the pupil and iris will be without it looking odd. I then added a Subdivision surface modifier with 2 views and 2 renders and smooth shading so it doesn't look blocky.

Aside from all that, I also removed the subdivision surface modifier from the actual body of the character, so I could fix some points. The reason I did that, is because when the subsurf modifier isn't there, it is low poly, so I can change the points and see it better because the smooth lighting won't make it look different. After  that, I put the subsurf modifier back on, and it looked better than it did before.

Tomorrow I will finish up the eyes. 






No comments:

Post a Comment