Monday, 19 October 2015

October 19 2015

Today, I continued work on my helmet, I finished the ear piece as you can see here.
I then mirrored it and applied the mirror Modifier so I can seperate the two earpieces and name them accordingly. I did the same with the eyes so they are all different object as you can see in the picture below. 
To finish the ear piece, it was relitively simple. All I did was extrude the faces, scale them down, and drag them out a little bit. I then did a loop cut between the scaled down face and the other, and did two loop cuts and scaled them down further so it would curve inward instead of outward. then I Extruded, and extruded again, then dragged the center point out, and then the sorrounding parts behind it, but not as far so it would look like a globe. 

I also started on the buckles on the helmets ear pieces. 
 I didn't know how to go about doing this. So what I did, I watched the tutorial until he did the shoe laces, and just applied what he did there so this. What I did was create a spline path, and then just made it a perfect square, and then adjusted the depth of it to 0.200 and made it so it covered the full spline, not half of it. And instead of applying a subdivison surface modifier, what I did was on the spline editor, I was able to edit the width, (which is what I made 0.200) and changed the resolution from 0, and put it to 2 then changed the shading on it to smooth, that way the look is consisten with the rest of the model.  It is pretty complicated to get the spline to a perfect square, actually. I had to keep switching between the front, side and top view many, many times to make sure it all looked proper.

Tomorrow, I will be finishing the buckle, and starting on the goggles, then if I do manage to finish the goggles tomorrow, then I will start on the vest and shirt on the model. For that Part I will be following the tutorial for that seems how he does it in the video. 




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