As for the teeth, well, the tutorial doesn't help me there. because this particular model is for a game, I am to have less polygons than for an animation. So instead of modeling all the teeth seperately, I am doing them each as one piece of geomatry.
Basically what I did, I created a cylinder, sized it down, and shaped it to my characters, mouth, and then selected all the faces I didn't need, including the top and bottom caps, then deleted them. Then, to give my teeth depth, i just selected all the faces, then extruded them towards the inside of the mouth so it gives the teeth depth. All I must do now is just duplicate the teeth, make some changes to fit the bottom, then that is All I am doing for the mouth.
All together, this is what it looks like so far.
As you can see, the teeth just barely show behind the lips. My character has an overbite, so instead of fixing it, I will just keep it as is, and model is accordingly.
Tomorrow, I will finish off the teeth, and move on to modeling the eye. Then I will do the clithing, and then start UV Mapping.
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